using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UpgradeWeaponShield:Upgrade {

	public override void Update(object sender,WeaponEventArgs e) {
		base.Update(sender,e);
		if(weapon.owner.buffs[typeof(BuffDamageShield)].stacks<1)
			weapon.owner.buffs[typeof(BuffDamageShield)].stacks+=deltaTime*0.1f;
	}

}